This team peaked at no. 1 on shoddy and is amazing on PO, where i use it now. I have one problem though, Im kind of breloom weak, so im thinking about putting a Crobat or Honchkrow in my team, but im not sure where.
Pawn (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 108 HP / 252 Atk / 148 Spd
Jolly Nature (+Spd, -SAtk)
- Zen Headbutt
- Iron Head
- Fire Punch
- U-turn
Bulky lead, Zen headbutt surprises gyarados and infernape and scores some major kills, Iron head = Stab insta-flinch, and u-turn is for leads i dont like. Fire punch kills the common steels.
Knight (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Substitute
- Toxic
- Fire Blast
- Earth Power
This thing is almost impossible to take down behind a sub, leftovers is to heal from sub damage. Pretty much walk in on any fire attack directed at celebi or jirachi and kill stuff with Fire Blast. Earth power is for other Heatran and rock/electric types and the like. Toxic is kinda filler but is my only shot at killing a blissey or swampert when i dont wanna give up a sub, and that sums up heatran.
Rook (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Thunder Wave
- Leech Seed
- Recover
- Grass Knot
There is a reason CeleTran is so overused, the ability to resist any type of attack thrown at you is invaluable, and leech seed doesn't hurt either. Thunder wave is when i wanna para spam, recover is for....healing.... and grass knot is for swampert and other shizz like that.
Bishop (Tyranitar) (M) @ Choice Band
Trait: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Aqua Tail
- Pursuit
Standard CBTar, few people expect both crunch and pursuit, and even less expect me to lack EQ, Aqua tail wrecks heatran, grounds, fires, and other T-Tars, SE is Stab, Crunch is Stab, and Pursuit is to hit runners. Pursuit has killed so many gengar running away i cant count.
Queen (Gyarados) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 236 Def / 20 SDef
Impish Nature (+Def, -SAtk)
- Dragon Dance
- Waterfall
- Rest
- Sleep Talk
Named queen, why? Because it is the most powerful piece of my team. No attack evs doesnt matter, as he'll get over 1000 anyway once i get to +5, which, believe it or not is very common. Once i hit +3 i outspeed all max speed jolteon and aerodactyl too i think. Strategy is simple, come in on one of the many EQs directed at Heatran or Jirachi, and DD while the thing runs. Rest when im low on health and sleep talk while im asleep.
King (Swampert) (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 252 Def / 12 SAtk
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
He's named king, because although he is the weakest member of my team, his part is crucial. He sets up rocks, which eases sweeping, and he is an amazing Phazer. He walls the dragons remaining in OU and infinitely walls heatran lacking HP Grass and kills them with EQ.
Pawn (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 108 HP / 252 Atk / 148 Spd
Jolly Nature (+Spd, -SAtk)
- Zen Headbutt
- Iron Head
- Fire Punch
- U-turn
Bulky lead, Zen headbutt surprises gyarados and infernape and scores some major kills, Iron head = Stab insta-flinch, and u-turn is for leads i dont like. Fire punch kills the common steels.
Knight (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Substitute
- Toxic
- Fire Blast
- Earth Power
This thing is almost impossible to take down behind a sub, leftovers is to heal from sub damage. Pretty much walk in on any fire attack directed at celebi or jirachi and kill stuff with Fire Blast. Earth power is for other Heatran and rock/electric types and the like. Toxic is kinda filler but is my only shot at killing a blissey or swampert when i dont wanna give up a sub, and that sums up heatran.
Rook (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Thunder Wave
- Leech Seed
- Recover
- Grass Knot
There is a reason CeleTran is so overused, the ability to resist any type of attack thrown at you is invaluable, and leech seed doesn't hurt either. Thunder wave is when i wanna para spam, recover is for....healing.... and grass knot is for swampert and other shizz like that.
Bishop (Tyranitar) (M) @ Choice Band
Trait: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Aqua Tail
- Pursuit
Standard CBTar, few people expect both crunch and pursuit, and even less expect me to lack EQ, Aqua tail wrecks heatran, grounds, fires, and other T-Tars, SE is Stab, Crunch is Stab, and Pursuit is to hit runners. Pursuit has killed so many gengar running away i cant count.
Queen (Gyarados) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 236 Def / 20 SDef
Impish Nature (+Def, -SAtk)
- Dragon Dance
- Waterfall
- Rest
- Sleep Talk
Named queen, why? Because it is the most powerful piece of my team. No attack evs doesnt matter, as he'll get over 1000 anyway once i get to +5, which, believe it or not is very common. Once i hit +3 i outspeed all max speed jolteon and aerodactyl too i think. Strategy is simple, come in on one of the many EQs directed at Heatran or Jirachi, and DD while the thing runs. Rest when im low on health and sleep talk while im asleep.
King (Swampert) (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 252 Def / 12 SAtk
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
He's named king, because although he is the weakest member of my team, his part is crucial. He sets up rocks, which eases sweeping, and he is an amazing Phazer. He walls the dragons remaining in OU and infinitely walls heatran lacking HP Grass and kills them with EQ.