kylesoulis1 wrote:Also you listed 7 pokemon? Umm i would take out 1 if I were you. Other than that I sotr of like the team.
It's 6 pokemon. Honchkrow, Snorlax, Feraligatr, Metagross, Machamp, and Dragonite.
Honchkrow:
pluck
fly
night slash
dark pulse
Easily walled by a Steel-type. You don't need two Flying-type and two Dark-type attacks. Drill Peck usually works better and Night Slash + Super Luck is nice together. You can also use Heat Wave and Superpower to eliminate your Steel Weakness in your entire team.
Snorlax:
rock climb
rest
crunch
giga impact
Another steel weakness. You could give it Fire Punch or Earthquake to replace Giga Impact and Return or Body Slam to replace Rock Climb since Return's base power at max Friendship is 102 and Body Slam's paralysis rate is 30% with a strong 85 base.
Feraligatr:
aqua tail
ice fang
waterfall
crunch
Again, why do you have two of the same type attacks? Empoleon can block these attacks and set up with Agility while you either switch or pointlessly attack. Take out Waterfall or Aqua Tail and give it Earthquake. Ice Fang's pretty meh and Ice Punch has more power by 20, but it's not a primary concern.
Metagross:
hammer arm
meteor mash
zen headbutt
agility
This set's alright. I don't really approve Hammer Arm since it gives -1 towards Speed if Agility is up and can turn the battle if so. You could replace Hammer Arm with Thunderpunch or Ice Punch since Skarmory and Celebi can wall this set.
Machamp:
dynamic punch
earthquake
stone edge
thunder punch
This set's pretty alright. I'd replace Earthquake and Thunderpunch with Bullet Punch and Payback. Stone Edge already covers Flying types and Payback already deals with Slowking and Slowbro who resist Confusion and Dynamic Punch.
~~~~~
Hope that helps.